Archive for March, 2007

Clockpunk Anthology: A Matter of Heart

Here is a new submission to the Clockpunk anthology project “A Matter of Heart by Mark Simon“. Be sure to leave your comments on the story page itself.

RFC: Discworld

Some people have written to me that Terry Pratchett’s Discworld could also be considered Clockpunk. Since I have not read Discworld, I would like to ask the readers what their opinion on Discworld is and if it can indeed be categorized as Clockpunk then  can someone please provide us with a brief synopsis.

Fury - A Clockpunk Screenplay

Joseph Francis, one of the readers of Da Vinci Automata left a comment about a screenplay that he had written some time on what seems to be a Clockpunk story. We thought that it deserved mention on the main page, so with his permission, here the description.

Back in 1995 I wrote a screenplay called “Fury” which was based in the Rennaissance.

The Ottoman ambassador is murdered during peace treaty negotiations with the Venetians.

Not wishing a war to escalate, The venetians engage their best agent, A Renaissance-era superspy, equipped with the latest fifteenth century high tech espionage gear courtesy of a young Leonardo da Vinci, and task him with solving the murder.

The story escalates and we come to learn that the villain is an angry Byzantine who has stumbled across germ theory and realizes he can retake Contantinople by flooding it with plague rats.

Post 9/11 I rewrote it to deemphazise the Ottoman/Venetian conflict and made the villain the worlds first mafia don, a man who is inventing the concept of organized crime. The story in this version escalates when he discovers an ancient chinese magnetically powered rail gun called “The Horn of the Ram” that smashed the walls of Jericho (mistranslated in the bible as Joshua blew the ram’s horn and the walls fell)

The hero is still my Renaissance-era ‘James Bond’ figure, although in the later version I introduce Lucrezia Borgia as the villain’s “moll.” I also have Machiavelli as the leader of the Ten of War, who fulfills a role loosely similar to “M” in the Bond franchise.

I’ve kept this material to myself (other than shopping it around Hollywood) for years, but now that I see it is entering the public conciousness more I see no further reason not to talk about it.

Da Vinci Automata Got Boing Boinged again!

Our blog got boingboinged again, Here is my favorite part of the post from BoingBoing, “I wish I had time to write something for it!” We would REALLY love to have something by Cory Doctorow, one the reasons being that Cory is one of our favorite writers amongst the new generation of sci-fi writers. (Its not Clockpunk but check out Cory’s new novel Overclocked and an old one Down and Out in the Magic Kingdom (CC license).)

Leonardo’s Lost Robots

I recently got this book from the library and it looks promising. The author, Mark Rosheim, seems to have put together stuff from various Da Vinvi manuscripts to construct automatas based on the design. Here is the description of the book from the publisher.

Leonardo´s Lost Robots reinterprets Leonardo da Vinci’s mechanical design work, revealing a new level of sophistication not recognized by art historians or engineers. By identifying his major technological projects, the book revisits Leonardo’s legacy of notebooks, showing that apparently unconnected fragments from dispersed manuscripts actually comprise cohesive designs for functioning automata. Using the rough sketches scattered throughout almost all of Leonardo’s papers, Rosheim has reconstructed Leonardo’s programmable cart, which was the platform for other automata: a Robot Lion, a Robot Knight, and a hydraulically powered automaton for striking a bell. Through a readable, lively narrative, Mark Rosheim recounts his adventures rediscovering and reconstructing da Vinci’s designs. In a foreword, the world-renowned Leonardo scholar Carlo Pedretti details the significance of these reconstructions for our understanding of Leonardo’s oeuvre.

Leonardo’s Lost Robots @ Amazon

Leonardo’s Lost Robots @ Springer

Clockpunk Anthology: On Deep History

So here is a first submission to the Clockpunk anthology, “On Deep History” by Jim Rossignol. Be sure to leave your comments on the story page itself.

Leonardo’s Lost Robot Knight - San Diego Museum Exhibit

Here is a treat for all you folks from San Diego, an exhibit on a robot knight based on Leonardo Da Vinci’s designs. (Click on the image for a larger view.) Here is an excerpt from the site.

In 2003 the Sweeney family acquired, designed an exhibit, and then loaned for exhibit to the San Diego Museum of Man “Leonardo’s Lost Robot Knight.” This medieval robot was built by famous roboticist Mark Rosheim from Leonardo’s drawings for a Discovery Channel program on Da Vinci.

Note on Length of short stories

Someone asked us what should the length of a submisson be, so here is a suggestion on the length based on the definition of  short story (taken from Wikipedia) - “In contemporary usage, the term short story most often refers to a work of fiction no longer than 20,000 words and no shorter than 1,000.”

Dissertation on Medieval Automata

Elly Truitt of Harvard University’s Department of the History of Science is doing a dissertation on medieval automata in Western Europe, 1100-1550. This should serve as a good source material for people looking for background knowledge on automata of the times for use in Clockpunk.

Rise of Legends

The Rise of Legends is a PC game set in fantasy world and is similar to the Rise of Nations game, the main difference being that there are three factions - one technological, one magical and one is demi-god like. The technological faction is called the Vinci and is inspired from Renaissance Italy, thus the relevance to Clockpunk. While some of the technologies featured in the game can only be put under the banner of Steampunk, the designs of machines are heavily influenced by the Italian master and the Vinci civilization seems to be an alternate version of Renaissance Italy. Many of the units are based on Clockwork. A ‘pure’ Clockpunk themed game has still to come out.

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“I have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enough; we must do.” - Leonardo Da Vinci